id: Simula.ND.225
ERROR IN ENCODING
title: Latency Reduction by Dynamic Core Selection and Partial Migration of Game State 
publication_year: 2008
abstract: Massively multi-player online games (MMOGs) require low latency while supporting a large number of concurrent players, often sharing one worldwide instance of the game. As these are conflicting requirements, a common way of distributing load is by dividing the virtual environment into virtual regions. As MMOGs are world-spanning games, it is plausible to disperse these regions on geographically distributed servers. As such, we propose the use of core selection for finding an optimal server for placing a region, and support for migrating the game state to that server. The first goal relies on a set of servers and measurement of the interacting players latencies. In locating an optimal server, we anticipate a decrease in the overall latency for the majority of players. This reduction occurs by migrating the region to a server closer in proximity to the majority of players in that virtual region, thereby lowering the response time of any interaction.
publication_url: 
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booktitle: Proceedings of Workshop on Network and Systems Support for Games (NetGames)
editor: Mark Claypool
volume: 
number: 
chapter: 
pages: 79-84
publisher: ACM
organization: 
address: 
edition: 
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isbn: 978-1-60558-132-3
keywords: ()
publication_month: October
note: 
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additional: []
location: 
publication_state: Published
simula_ou: [<Department at /simula/department/media>, <Department at /simula/research/mpg>]
publisher_url: 
category: Workshop
from_date: 2008/10/21 00:00:00 GMT+2
to_date: 2008/10/22 00:00:00 GMT+2

